Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Summoner's Rift · 114 days ago
16 / 9 / 8
K / D / A
64.9%
Kill participation
1,482
Damage / min
21,282g
629.6 gold / min
39
13 placed · 4 cleared
317
9.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdinoghunter#NA1
Urgot · Top
11 / 6 / 5
42.1% KP
34,579
28.7% share
16,188g
275 CS · 8.1/m
Lamb with a Wolf#NA1
Ekko · Jungle
10 / 10 / 14
63.2% KP
21,038
17.5% share
14,728g
211 CS · 6.2/m
Grandaddy Banned#2165
Vex · Mid
14 / 6 / 7
55.3% KP
36,669
30.4% share
15,623g
259 CS · 7.7/m
shrimpo#1683
Draven · ADC
3 / 10 / 12
39.5% KP
17,606
14.6% share
14,918g
245 CS · 7.2/m
Dr Pepper Ten#NA1
Rell · Support
0 / 5 / 18
47.4% KP
10,571
8.8% share
8,845g
34 CS · 1/m
Red side
VictoryUnholytruth#91111
Yasuo · Top
16 / 9 / 8
64.9% KP
50,092
37% share
21,282g
317 CS · 9.4/m
Yung Slash#NA1
Olaf · Jungle
5 / 8 / 14
51.4% KP
25,272
18.7% share
14,117g
232 CS · 6.9/m
KarltonWheezer#NA1
Zac · Mid
0 / 8 / 13
35.1% KP
13,141
9.7% share
9,843g
163 CS · 4.8/m
TACTICAL NUKE#25K
Wukong · ADC
14 / 7 / 5
51.4% KP
28,852
21.3% share
19,814g
279 CS · 8.3/m
JayC#Nope
Yuumi · Support
2 / 6 / 16
48.6% KP
17,943
13.3% share
10,714g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
