Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 110 days ago
5 / 11 / 4
K / D / A
40.9%
Kill participation
868.9
Damage / min
11,542g
430.7 gold / min
10
8 placed · 0 cleared
201
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWii Kai#NA1
Riven · Top
7 / 5 / 10
44.7% KP
20,868
17.3% share
12,775g
199 CS · 7.4/m
amanda0925#NA1
Viego · Jungle
13 / 5 / 6
50% KP
24,124
20% share
13,195g
168 CS · 6.3/m
Acureas#NA1
Viktor · Mid
11 / 0 / 11
57.9% KP
40,777
33.8% share
13,190g
201 CS · 7.5/m
Kami#MMDBZ
Varus · ADC
6 / 10 / 12
47.4% KP
27,558
22.9% share
11,044g
160 CS · 6/m
Fr0gmin#NA1
Soraka · Support
1 / 2 / 22
60.5% KP
7,235
6% share
8,475g
23 CS · 0.9/m
Red side
DefeatUncle Malik#PLN1
Mordekaiser · Top
7 / 5 / 3
45.5% KP
19,737
25.4% share
11,171g
202 CS · 7.5/m
KokoKrunch28#MILO
Udyr · Jungle
9 / 6 / 3
54.5% KP
20,920
26.9% share
12,073g
187 CS · 7/m
Leto II#Duner
Yone · Mid
1 / 8 / 2
13.6% KP
8,390
10.8% share
8,167g
177 CS · 6.6/m
Unholytruth#91111
Draven · ADC
5 / 11 / 4
40.9% KP
23,286
29.9% share
11,542g
201 CS · 7.5/m
kindnessrocks123#456
Milio · Support
0 / 8 / 14
63.6% KP
5,481
7% share
7,209g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
