Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Summoner's Rift · 109 days ago
18 / 5 / 11
K / D / A
78.4%
Kill participation
1,428.7
Damage / min
22,436g
607.2 gold / min
44
3 placed · 9 cleared
355
9.6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRuneterraLegend#MVP
Teemo · Top
5 / 10 / 6
29.7% KP
20,422
15.3% share
12,153g
181 CS · 4.9/m
Unholytruth#91111
Talon · Jungle
18 / 5 / 11
78.4% KP
52,791
39.5% share
22,436g
355 CS · 9.6/m
victoryroyale#420
Hwei · Mid
11 / 8 / 9
54.1% KP
33,675
25.2% share
16,741g
297 CS · 8/m
cakekid7#Fem
Neeko · ADC
3 / 17 / 1
10.8% KP
22,033
16.5% share
10,358g
157 CS · 4.2/m
daifuku#roll
Nami · Support
0 / 7 / 14
37.8% KP
4,664
3.5% share
9,214g
30 CS · 0.8/m
Red side
VictoryKaIadin#7203
Malphite · Top
10 / 9 / 7
36.2% KP
24,437
18.3% share
12,999g
170 CS · 4.6/m
13utta#RAT
Kayn · Jungle
8 / 8 / 13
44.7% KP
23,472
17.5% share
14,538g
225 CS · 6.1/m
Aqueef#0000
Locke · Mid
13 / 14 / 3
34% KP
37,505
28% share
16,783g
250 CS · 6.8/m
NightBlade505#NA1
Jhin · ADC
15 / 1 / 9
51.1% KP
36,673
27.4% share
20,757g
321 CS · 8.7/m
Agi#0004
Blitzcrank · Support
1 / 5 / 24
53.2% KP
11,785
8.8% share
10,521g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
