Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Summoner's Rift · 108 days ago
13 / 9 / 8
K / D / A
50%
Kill participation
1,397.8
Damage / min
17,030g
624.2 gold / min
15
9 placed · 4 cleared
224
8.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTyveksplant#Plant
Warwick · Top
4 / 8 / 5
21.4% KP
13,789
12.9% share
10,122g
182 CS · 6.7/m
uhhhhhhhhhhhhhhh#ummmm
Bel'Veth · Jungle
12 / 4 / 7
45.2% KP
23,364
21.8% share
15,359g
259 CS · 9.5/m
Rocky Raider#00000
Mel · Mid
12 / 0 / 6
42.9% KP
26,870
25.1% share
16,110g
248 CS · 9.1/m
Unholytruth#91111
Lucian · ADC
13 / 9 / 8
50% KP
38,138
35.6% share
17,030g
224 CS · 8.2/m
victoryroyale#420
Rakan · Support
1 / 9 / 23
57.1% KP
4,944
4.6% share
8,637g
31 CS · 1.1/m
Red side
DefeatJuuls are bad#NA1
Lissandra · Top
7 / 3 / 3
33.3% KP
28,142
29% share
12,099g
255 CS · 9.3/m
ilostcustody09#aura
Sylas · Jungle
3 / 11 / 4
23.3% KP
12,427
12.8% share
8,573g
131 CS · 4.8/m
Chriscantmiss#HEHE
Yone · Mid
0 / 10 / 2
6.7% KP
9,650
9.9% share
8,136g
179 CS · 6.6/m
hotbustywenches#NA1
Jhin · ADC
5 / 9 / 13
60% KP
22,979
23.7% share
12,090g
179 CS · 6.6/m
official bubby#NA1
Lux · Support
15 / 9 / 4
63.3% KP
23,947
24.7% share
12,651g
73 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
