Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 106 days ago
13 / 6 / 10
K / D / A
74.2%
Kill participation
1,549.6
Damage / min
18,667g
562.5 gold / min
41
13 placed · 6 cleared
290
8.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUnholytruth#91111
Zaahen · Top
13 / 6 / 10
74.2% KP
51,422
41.4% share
18,667g
290 CS · 8.7/m
Six#Smol
Naafiri · Jungle
10 / 7 / 10
64.5% KP
27,572
22.2% share
17,411g
230 CS · 6.9/m
Elrohiro#6699
Syndra · Mid
2 / 4 / 10
38.7% KP
18,773
15.1% share
10,665g
189 CS · 5.7/m
IdolLoL#NA1
Caitlyn · ADC
5 / 3 / 4
29% KP
20,930
16.8% share
16,526g
310 CS · 9.3/m
chintoe#3737
Zilean · Support
1 / 2 / 19
64.5% KP
5,644
4.5% share
10,005g
27 CS · 0.8/m
Red side
DefeatNjonii#EU1
Rumble · Top
7 / 7 / 4
50% KP
33,191
30.3% share
12,665g
228 CS · 6.9/m
kitchen#chef
Jarvan IV · Jungle
3 / 7 / 13
72.7% KP
23,307
21.3% share
13,482g
251 CS · 7.6/m
BobKiller521#NA1
Galio · Mid
3 / 9 / 8
50% KP
17,662
16.1% share
11,195g
180 CS · 5.4/m
LEBANESE PLAYER#961
Yasuo · ADC
6 / 3 / 4
45.5% KP
16,649
15.2% share
15,280g
285 CS · 8.6/m
CHICKENORBUNNY#CLUCK
Annie · Support
3 / 5 / 14
77.3% KP
18,798
17.2% share
9,512g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
