Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 102 days ago
14 / 8 / 15
K / D / A
67.4%
Kill participation
1,361.2
Damage / min
17,271g
610.6 gold / min
20
5 placed · 3 cleared
221
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNonBeliever#Diff
Zaahen · Top
4 / 7 / 5
20.9% KP
12,310
10.9% share
11,509g
200 CS · 7.1/m
Fast Improve#NA1
Vi · Jungle
5 / 7 / 14
44.2% KP
13,258
11.7% share
12,377g
205 CS · 7.2/m
Iron Player#NA1
Twisted Fate · Mid
8 / 7 / 13
48.8% KP
20,343
17.9% share
13,515g
177 CS · 6.3/m
Unholytruth#91111
Ekko · ADC
14 / 8 / 15
67.4% KP
38,498
34% share
17,271g
221 CS · 7.8/m
Manolo Miyadolo#MANNY
Rengar · Support
12 / 9 / 13
58.1% KP
28,986
25.6% share
12,933g
43 CS · 1.5/m
Red side
DefeatAquatick#001
Camille · Top
8 / 3 / 4
31.6% KP
20,992
19.6% share
12,589g
223 CS · 7.9/m
DuckRS#NA1
Ivern · Jungle
2 / 7 / 14
42.1% KP
12,231
11.4% share
11,004g
171 CS · 6/m
Uretrx#NA1
Locke · Mid
17 / 9 / 2
50% KP
30,428
28.3% share
15,333g
185 CS · 6.5/m
Sinle#hmil
Zeri · ADC
11 / 13 / 6
44.7% KP
35,437
33% share
13,690g
225 CS · 8/m
月が綺麗ですね#にゃん
Yuumi · Support
0 / 11 / 16
42.1% KP
8,254
7.7% share
7,088g
5 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
