Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 101 days ago
10 / 8 / 8
K / D / A
50%
Kill participation
854.6
Damage / min
16,788g
515.8 gold / min
19
7 placed · 3 cleared
240
7.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatandysilva100#NA1
Singed · Top
4 / 5 / 6
27.8% KP
21,446
18.6% share
13,052g
267 CS · 8.2/m
PVE wertion#NA1
Nocturne · Jungle
8 / 7 / 9
47.2% KP
24,966
21.7% share
12,912g
198 CS · 6.1/m
Egoist#ADC
Veigar · Mid
12 / 7 / 4
44.4% KP
23,863
20.7% share
13,524g
221 CS · 6.8/m
Ma0 Zedong#CN1
Ezreal · ADC
8 / 9 / 10
50% KP
31,572
27.4% share
14,984g
235 CS · 7.2/m
phantomthief123#NA1
Blitzcrank · Support
4 / 8 / 13
47.2% KP
13,228
11.5% share
9,395g
30 CS · 0.9/m
Red side
Victoryendnjs927#NA1
Olaf · Top
1 / 5 / 7
22.2% KP
14,383
11.5% share
11,278g
241 CS · 7.4/m
Mugen Po#Mugen
Quinn · Jungle
11 / 9 / 4
41.7% KP
24,335
19.4% share
17,483g
282 CS · 8.7/m
SageSkuxx#NA1
Tristana · Mid
12 / 6 / 7
52.8% KP
42,432
33.9% share
17,943g
235 CS · 7.2/m
Unholytruth#91111
Ekko · ADC
10 / 8 / 8
50% KP
27,817
22.2% share
16,788g
240 CS · 7.4/m
Kayvan#ive
Lux · Support
2 / 9 / 19
58.3% KP
16,300
13% share
10,538g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
