Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Summoner's Rift · 101 days ago
15 / 6 / 11
K / D / A
76.5%
Kill participation
1,533.2
Damage / min
19,630g
545.5 gold / min
50
17 placed · 4 cleared
244
6.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymidnight only#acct
Fiora · Top
9 / 7 / 4
26.5% KP
37,094
19.4% share
18,097g
303 CS · 8.4/m
Doggie#NA1
Jarvan IV · Jungle
4 / 5 / 13
34.7% KP
20,780
10.8% share
13,752g
232 CS · 6.4/m
FTL Sunnie#你的光
Viktor · Mid
17 / 7 / 6
46.9% KP
54,982
28.7% share
16,884g
291 CS · 8.1/m
UncThugDenny#414
Lucian · ADC
19 / 6 / 7
53.1% KP
64,070
33.4% share
21,189g
291 CS · 8.1/m
bell#寶貝兒
Nami · Support
0 / 9 / 27
55.1% KP
14,754
7.7% share
10,974g
29 CS · 0.8/m
Red side
DefeatKleinMember#JK96
Ornn · Top
4 / 8 / 7
32.4% KP
24,899
13.9% share
12,437g
252 CS · 7/m
Unholytruth#91111
Lee Sin · Jungle
15 / 6 / 11
76.5% KP
55,169
30.9% share
19,630g
244 CS · 6.8/m
TACTICAL NUKE#25K
Karthus · Mid
8 / 17 / 7
44.1% KP
61,477
34.4% share
19,811g
381 CS · 10.6/m
Bella Blood#BLOOD
Xayah · ADC
4 / 10 / 8
35.3% KP
27,590
15.4% share
12,723g
212 CS · 5.9/m
Teiresius#NA1
Janna · Support
3 / 8 / 15
52.9% KP
9,513
5.3% share
9,944g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
