Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Summoner's Rift · 100 days ago
13 / 7 / 11
K / D / A
53.3%
Kill participation
1,149.4
Damage / min
21,338g
505.8 gold / min
37
4 placed · 7 cleared
296
7 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRenAki5#P5R
Locke · Top
13 / 8 / 7
37.7% KP
31,365
18.3% share
18,967g
308 CS · 7.3/m
Orillion#NA1
Naafiri · Jungle
15 / 9 / 14
54.7% KP
50,486
29.5% share
20,857g
294 CS · 7/m
Thiccoms#NA1
Cho'Gath · Mid
15 / 7 / 12
50.9% KP
53,138
31% share
19,839g
333 CS · 7.9/m
MLK Had No GA#NA1
Caitlyn · ADC
5 / 13 / 11
30.2% KP
25,440
14.9% share
18,025g
315 CS · 7.5/m
ReiGuy19#1234
Leona · Support
5 / 8 / 18
43.4% KP
10,709
6.3% share
12,561g
36 CS · 0.9/m
Red side
VictoryKarltonWheezer#NA1
Tryndamere · Top
6 / 11 / 8
31.1% KP
27,614
13.5% share
17,715g
292 CS · 6.9/m
Unholytruth#91111
Ambessa · Jungle
13 / 7 / 11
53.3% KP
48,486
23.7% share
21,338g
296 CS · 7/m
Born To Kill 200#NA1
Karthus · Mid
10 / 13 / 11
46.7% KP
79,878
39% share
25,487g
437 CS · 10.4/m
Fuzywazy#NA1
Yunara · ADC
10 / 12 / 9
42.2% KP
36,514
17.8% share
20,674g
263 CS · 6.2/m
Imykoo#NA1
Thresh · Support
6 / 10 / 18
53.3% KP
12,140
5.9% share
13,257g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
