Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Summoner's Rift · 100 days ago
5 / 4 / 8
K / D / A
68.4%
Kill participation
925.4
Damage / min
13,314g
465.5 gold / min
22
2 placed · 3 cleared
255
8.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysauce fish man#NA1
Dr. Mundo · Top
4 / 5 / 3
21.9% KP
23,060
24.9% share
12,216g
250 CS · 8.7/m
Lyth#ARAB
Gwen · Jungle
17 / 3 / 3
62.5% KP
34,302
37.1% share
16,238g
195 CS · 6.8/m
SultryScamp#SCAMP
Lissandra · Mid
2 / 4 / 3
15.6% KP
6,802
7.3% share
9,516g
199 CS · 7/m
baybuzz#NA1
Senna · ADC
7 / 3 / 18
78.1% KP
22,958
24.8% share
12,860g
184 CS · 6.4/m
Aphrodite#abyss
Soraka · Support
2 / 4 / 22
75% KP
5,449
5.9% share
9,142g
24 CS · 0.8/m
Red side
DefeatKleinMember#JK96
Renekton · Top
1 / 5 / 2
15.8% KP
20,762
15.8% share
10,211g
229 CS · 8/m
Unholytruth#91111
Hecarim · Jungle
5 / 4 / 8
68.4% KP
26,466
20.1% share
13,314g
255 CS · 8.9/m
Fuzywazy#NA1
Naafiri · Mid
10 / 3 / 2
63.2% KP
32,264
24.5% share
13,810g
251 CS · 8.8/m
Born To Kill 200#NA1
Karthus · ADC
2 / 16 / 8
52.6% KP
42,046
32% share
12,046g
235 CS · 8.2/m
Imykoo#NA1
Zilean · Support
1 / 4 / 6
36.8% KP
9,940
7.6% share
6,986g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
