Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Summoner's Rift · 100 days ago
16 / 7 / 7
K / D / A
74.2%
Kill participation
1,382.1
Damage / min
18,722g
595.6 gold / min
34
7 placed · 9 cleared
298
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBorn To Kill 200#NA1
Jarvan IV · Top
0 / 10 / 6
19.4% KP
17,238
16.6% share
11,088g
283 CS · 9/m
Yung Slash#NA1
Ivern · Jungle
4 / 2 / 16
64.5% KP
10,793
10.4% share
13,183g
195 CS · 6.2/m
Fuzywazy#NA1
Malzahar · Mid
5 / 7 / 3
25.8% KP
18,388
17.8% share
11,409g
219 CS · 7/m
Unholytruth#91111
Yasuo · ADC
16 / 7 / 7
74.2% KP
43,443
41.9% share
18,722g
298 CS · 9.5/m
Teiresius#NA1
Seraphine · Support
6 / 4 / 13
61.3% KP
13,730
13.3% share
9,971g
38 CS · 1.2/m
Red side
Victoryteefsenamikop#NA1
Tryndamere · Top
14 / 4 / 1
50% KP
31,024
29.2% share
18,678g
313 CS · 10/m
Kaemi#NA1
Lee Sin · Jungle
8 / 7 / 6
46.7% KP
24,319
22.9% share
14,986g
193 CS · 6.1/m
Løvesick#xdd
Twisted Fate · Mid
5 / 3 / 5
33.3% KP
20,378
19.2% share
15,001g
283 CS · 9/m
ryuchae#AhChu
Ezreal · ADC
3 / 7 / 8
36.7% KP
24,760
23.3% share
13,563g
219 CS · 7/m
KANEKIシ#lost
Lux · Support
0 / 10 / 6
20% KP
5,920
5.6% share
7,720g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
