Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 97 days ago
18 / 3 / 2
K / D / A
74.1%
Kill participation
1,368.7
Damage / min
17,041g
730.9 gold / min
15
8 placed · 2 cleared
202
8.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWingstop#NA1
Riven · Top
4 / 5 / 1
26.3% KP
12,685
21.1% share
9,256g
191 CS · 8.2/m
Stryfus#S19
Ekko · Jungle
3 / 4 / 8
57.9% KP
13,216
22% share
10,390g
191 CS · 8.2/m
AnonymousHuman#NA1
Sylas · Mid
5 / 5 / 5
52.6% KP
10,744
17.9% share
9,031g
171 CS · 7.3/m
Haziel#GOAT
Kai'Sa · ADC
7 / 8 / 2
47.4% KP
15,505
25.8% share
10,862g
162 CS · 6.9/m
Apocalypse#NA13
Nami · Support
0 / 5 / 12
63.2% KP
7,926
13.2% share
6,495g
22 CS · 0.9/m
Red side
VictoryPresidentBird#NA1
Anivia · Top
4 / 4 / 9
48.1% KP
14,748
17.9% share
10,577g
196 CS · 8.4/m
Absent#191
Rengar · Jungle
3 / 5 / 6
33.3% KP
10,634
12.9% share
9,666g
164 CS · 7/m
Lisan al Gaib#lDUNE
Ahri · Mid
2 / 3 / 11
48.1% KP
16,570
20.2% share
8,969g
192 CS · 8.2/m
Unholytruth#91111
Lucian · ADC
18 / 3 / 2
74.1% KP
31,913
38.8% share
17,041g
202 CS · 8.7/m
CanEasy#6234
Thresh · Support
0 / 4 / 23
85.2% KP
8,313
10.1% share
8,291g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
