Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Summoner's Rift · 94 days ago
20 / 9 / 8
K / D / A
63.6%
Kill participation
1,706.6
Damage / min
31,045g
702.1 gold / min
29
4 placed · 7 cleared
415
9.4 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymizu#38888
Ambessa · Top
15 / 8 / 10
38.5% KP
54,041
21.9% share
22,109g
349 CS · 7.9/m
Zeiryuu#zacky
Shyvana · Jungle
10 / 9 / 11
32.3% KP
30,633
12.4% share
18,909g
297 CS · 6.7/m
Hiskoi#000
Orianna · Mid
7 / 5 / 27
52.3% KP
47,193
19.2% share
19,025g
307 CS · 6.9/m
Caes#NGU
Ziggs · ADC
23 / 9 / 21
67.7% KP
71,102
28.9% share
26,225g
344 CS · 7.8/m
Chimitsu#NA1
Camille · Support
10 / 13 / 25
53.8% KP
43,454
17.6% share
17,201g
64 CS · 1.4/m
Red side
DefeatFuzywazy#NA1
Yone · Top
4 / 12 / 8
27.3% KP
20,182
9.5% share
16,346g
286 CS · 6.5/m
Bruddy#7472
Ivern · Jungle
0 / 11 / 25
56.8% KP
16,909
8% share
14,964g
176 CS · 4/m
Unholytruth#91111
Irelia · Mid
20 / 9 / 8
63.6% KP
75,462
35.5% share
31,045g
415 CS · 9.4/m
Born To Kill 200#NA1
Karthus · ADC
13 / 21 / 17
68.2% KP
82,770
39% share
27,113g
387 CS · 8.8/m
KleinMember#JK96
Blitzcrank · Support
7 / 12 / 22
65.9% KP
17,169
8.1% share
14,317g
32 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
