Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 93 days ago
11 / 9 / 13
K / D / A
50%
Kill participation
1,555.3
Damage / min
17,985g
531.3 gold / min
18
7 placed · 1 cleared
289
8.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyellow chud#peeg
Mordekaiser · Top
10 / 8 / 1
28.2% KP
29,146
19.4% share
14,879g
267 CS · 7.9/m
ToasterPig#5493
Master Yi · Jungle
16 / 10 / 2
46.2% KP
39,796
26.4% share
18,396g
245 CS · 7.2/m
ReformMango#NA1
Yone · Mid
6 / 9 / 4
25.6% KP
26,319
17.5% share
14,716g
305 CS · 9/m
FearTheOldBIood#Echo
Swain · ADC
7 / 9 / 11
46.2% KP
41,144
27.3% share
14,193g
215 CS · 6.4/m
CollinsKilla#NA1
Leona · Support
0 / 12 / 17
43.6% KP
14,133
9.4% share
10,714g
60 CS · 1.8/m
Red side
VictoryKatar#NA1
Kennen · Top
7 / 11 / 14
43.8% KP
21,796
11% share
12,973g
223 CS · 6.6/m
Acebets#NA1
Sylas · Jungle
7 / 4 / 22
60.4% KP
35,478
17.9% share
15,704g
198 CS · 5.8/m
Unholytruth#91111
Gangplank · Mid
11 / 9 / 13
50% KP
52,646
26.5% share
17,985g
289 CS · 8.5/m
Verevlanne#NA1
Jhin · ADC
19 / 4 / 16
72.9% KP
47,402
23.9% share
21,665g
306 CS · 9/m
Daddy K#6969
Vel'Koz · Support
4 / 11 / 24
58.3% KP
41,122
20.7% share
11,940g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
