Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Defeat
Ranked Solo/Duo · 93 days ago
5 / 8 / 4
K / D / A
25.7%
Kill participation
766
Damage / min
14,144g
408.2 gold / min
35
8 placed · 3 cleared
278
8 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnholytruth#91111
Darius · Top
5 / 8 / 4
25.7% KP
26,543
19.9% share
14,144g
278 CS · 8/m
JESUS IS LORD#J316
Viego · Jungle
15 / 9 / 3
51.4% KP
23,464
17.6% share
15,930g
230 CS · 6.6/m
ploop#zPino
Tristana · Mid
8 / 7 / 5
37.1% KP
39,449
29.6% share
16,860g
292 CS · 8.4/m
mydogsnotalive#NA1
Tahm Kench · ADC
5 / 11 / 9
40% KP
24,645
18.5% share
13,014g
194 CS · 5.6/m
ethan#QFZ0
Camille · Support
2 / 11 / 17
54.3% KP
19,061
14.3% share
11,064g
47 CS · 1.4/m
Red side
VictoryZaneilCoolZC#NA1
Sett · Top
9 / 2 / 14
50% KP
50,596
29.6% share
17,168g
282 CS · 8.1/m
no counterplay#xdd
Qiyana · Jungle
11 / 10 / 15
56.5% KP
41,976
24.6% share
18,945g
223 CS · 6.4/m
TheCarryingInter#NA1
Locke · Mid
11 / 7 / 6
37% KP
23,619
13.8% share
17,576g
250 CS · 7.2/m
ASIAN BABY GG#100
Mel · ADC
13 / 3 / 8
45.7% KP
38,318
22.4% share
19,402g
309 CS · 8.9/m
JJswim#616
Lux · Support
2 / 13 / 20
47.8% KP
16,237
9.5% share
10,475g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
