Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Summoner's Rift · 91 days ago
16 / 7 / 7
K / D / A
76.7%
Kill participation
1,429.6
Damage / min
22,032g
544 gold / min
28
7 placed · 5 cleared
367
9.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMr New Vegas#NA1
Shen · Top
2 / 5 / 14
36.4% KP
21,141
13.2% share
12,583g
225 CS · 5.6/m
Sword of Law#Law1
Master Yi · Jungle
27 / 7 / 5
72.7% KP
59,203
37.1% share
24,842g
258 CS · 6.4/m
chazzzz#NA1
Diana · Mid
3 / 9 / 7
22.7% KP
20,381
12.8% share
14,052g
237 CS · 5.9/m
Bird Box#NA1
Smolder · ADC
11 / 4 / 11
50% KP
44,893
28.1% share
21,843g
361 CS · 8.9/m
Draqqy#NA1
Thresh · Support
1 / 5 / 27
63.6% KP
14,035
8.8% share
12,070g
29 CS · 0.7/m
Red side
DefeatBIG DOG EATS 1ST#ARF
Renekton · Top
7 / 5 / 0
23.3% KP
27,126
21.1% share
16,124g
302 CS · 7.5/m
Yung Slash#NA1
Ivern · Jungle
0 / 10 / 15
50% KP
9,174
7.1% share
14,740g
232 CS · 5.7/m
Unholytruth#91111
Ekko · Mid
16 / 7 / 7
76.7% KP
57,897
45% share
22,032g
367 CS · 9.1/m
Teiresius#NA1
Ashe · ADC
6 / 9 / 8
46.7% KP
24,767
19.2% share
17,681g
303 CS · 7.5/m
Noki Bay Voyager#FLUDD
Twisted Fate · Support
1 / 13 / 15
53.3% KP
9,783
7.6% share
11,255g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
