Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 90 days ago
14 / 3 / 9
K / D / A
59%
Kill participation
1,537.3
Damage / min
14,631g
642.2 gold / min
27
3 placed · 6 cleared
214
9.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnake hoe#NA1
Mordekaiser · Top
7 / 2 / 1
20.5% KP
17,687
17.9% share
12,803g
251 CS · 11/m
Unholytruth#91111
Naafiri · Jungle
14 / 3 / 9
59% KP
35,024
35.5% share
14,631g
214 CS · 9.4/m
Exxy#0519
Akali · Mid
11 / 3 / 2
33.3% KP
24,425
24.7% share
12,116g
169 CS · 7.4/m
cacarix dogensen#zaned
Aphelios · ADC
5 / 4 / 4
23.1% KP
15,587
15.8% share
11,153g
183 CS · 8/m
doubleshine#adc
Karma · Support
2 / 3 / 15
43.6% KP
5,978
6.1% share
8,495g
17 CS · 0.7/m
Red side
Defeatblackoreocookies#NA1
Garen · Top
2 / 10 / 3
33.3% KP
13,517
23.2% share
10,503g
177 CS · 7.8/m
Genznala#NA1
Hecarim · Jungle
2 / 10 / 3
33.3% KP
9,585
16.5% share
8,532g
131 CS · 5.7/m
Kuraokami#HYZO
Locke · Mid
8 / 10 / 2
66.7% KP
20,982
36.1% share
9,961g
157 CS · 6.9/m
TICKTMASTRBOTTER#IDC
Zeri · ADC
2 / 6 / 3
33.3% KP
7,701
13.2% share
10,063g
211 CS · 9.3/m
Mortle#Rank1
Rell · Support
1 / 4 / 8
60% KP
6,367
10.9% share
6,727g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
