Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 89 days ago
8 / 5 / 5
K / D / A
38.2%
Kill participation
992.8
Damage / min
14,715g
519 gold / min
25
11 placed · 0 cleared
249
8.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLakina#yuki
Darius · Top
5 / 6 / 4
42.9% KP
10,978
13.3% share
10,958g
209 CS · 7.4/m
Unschemed#Jim
Bel'Veth · Jungle
9 / 7 / 7
76.2% KP
22,518
27.2% share
14,315g
231 CS · 8.1/m
OneTrick Egirl#NA1
Syndra · Mid
3 / 6 / 1
19% KP
22,410
27.1% share
11,434g
240 CS · 8.5/m
Lobunny#666
Seraphine · ADC
4 / 7 / 5
42.9% KP
20,856
25.2% share
11,719g
201 CS · 7.1/m
Ennbo#NA1
Nami · Support
0 / 8 / 10
47.6% KP
6,048
7.3% share
6,966g
31 CS · 1.1/m
Red side
VictoryUnholytruth#91111
Gangplank · Top
8 / 5 / 5
38.2% KP
28,145
22.6% share
14,715g
249 CS · 8.8/m
Jinjaro Reformed#NA1
Kindred · Jungle
12 / 4 / 12
70.6% KP
29,840
24% share
16,322g
219 CS · 7.7/m
Twin Steel#NA1
Yone · Mid
8 / 0 / 14
64.7% KP
28,159
22.6% share
15,093g
290 CS · 10.2/m
MrWeeeeed#NA1
Ziggs · ADC
2 / 6 / 6
23.5% KP
24,864
20% share
11,757g
226 CS · 8/m
jared mccain#zest
Sylas · Support
4 / 6 / 8
35.3% KP
13,576
10.9% share
8,906g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
