Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 87 days ago
5 / 5 / 8
K / D / A
43.3%
Kill participation
845.9
Damage / min
14,432g
464.5 gold / min
34
11 placed · 9 cleared
289
9.3 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPr0C00kieL0v3r#NA39
Sylas · Top
5 / 10 / 5
28.6% KP
16,177
15.6% share
11,851g
162 CS · 5.2/m
Dmoneyz69#69420
Kha'Zix · Jungle
3 / 7 / 9
34.3% KP
20,992
20.2% share
13,411g
234 CS · 7.5/m
Indigo#Diff
Akali · Mid
15 / 2 / 3
51.4% KP
27,612
26.6% share
17,091g
253 CS · 8.1/m
TICKTMASTRBOTTER#IDC
Yunara · ADC
12 / 5 / 5
48.6% KP
34,131
32.9% share
17,725g
230 CS · 7.4/m
Janna car#NA1
Janna · Support
0 / 6 / 17
48.6% KP
4,786
4.6% share
9,313g
20 CS · 0.6/m
Red side
DefeatDUA LISSA#NYC
Naafiri · Top
5 / 8 / 8
43.3% KP
28,023
26.4% share
12,326g
206 CS · 6.6/m
the bob killer 2#NA1
Evelynn · Jungle
4 / 8 / 8
40% KP
17,032
16.1% share
11,882g
204 CS · 6.6/m
bơm a 1 bình#9999
Riven · Mid
7 / 8 / 2
30% KP
18,334
17.3% share
13,463g
219 CS · 7/m
Unholytruth#91111
Lux · ADC
5 / 5 / 8
43.3% KP
26,280
24.8% share
14,432g
289 CS · 9.3/m
Painfulremorse#NA1
Pyke · Support
9 / 6 / 10
63.3% KP
16,302
15.4% share
11,465g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
