Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Summoner's Rift · 86 days ago
12 / 11 / 11
K / D / A
65.7%
Kill participation
1,379.2
Damage / min
17,521g
548.7 gold / min
42
2 placed · 11 cleared
203
6.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoki Bay Voyager#FLUDD
Darius · Top
6 / 6 / 1
20% KP
14,752
9.5% share
13,553g
253 CS · 7.9/m
Unholytruth#91111
Rengar · Jungle
12 / 11 / 11
65.7% KP
44,042
28.2% share
17,521g
203 CS · 6.4/m
Fuzywazy#NA1
Kayle · Mid
3 / 7 / 7
28.6% KP
10,818
6.9% share
10,311g
180 CS · 5.6/m
Born To Kill 200#NA1
Karthus · ADC
13 / 17 / 11
68.6% KP
74,714
47.9% share
17,897g
274 CS · 8.6/m
KleinMember#JK96
Blitzcrank · Support
1 / 8 / 21
62.9% KP
11,743
7.5% share
8,863g
16 CS · 0.5/m
Red side
VictoryGood Kid AJ#APK
Shen · Top
6 / 6 / 14
41.7% KP
19,863
14.1% share
11,481g
155 CS · 4.9/m
Emil#XXXXX
Vi · Jungle
7 / 6 / 9
33.3% KP
24,870
17.6% share
13,993g
235 CS · 7.4/m
pryzum#NA1
Lissandra · Mid
13 / 6 / 17
62.5% KP
36,490
25.9% share
16,900g
246 CS · 7.7/m
Cháy#APK
Ezreal · ADC
18 / 6 / 12
62.5% KP
49,590
35.2% share
20,104g
227 CS · 7.1/m
Vexrax#FAKER
Karma · Support
4 / 11 / 22
54.2% KP
10,160
7.2% share
10,367g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
