Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Summoner's Rift · 86 days ago
21 / 8 / 5
K / D / A
70.3%
Kill participation
1,756.7
Damage / min
15,881g
577.8 gold / min
23
7 placed · 3 cleared
203
7.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFuzywazy#NA1
Pantheon · Top
3 / 10 / 3
16.2% KP
13,683
12.4% share
8,297g
139 CS · 5.1/m
Born To Kill 200#NA1
Wukong · Jungle
7 / 8 / 5
32.4% KP
21,978
19.9% share
11,871g
209 CS · 7.6/m
KleinMember#JK96
Aurelion Sol · Mid
4 / 6 / 9
35.1% KP
17,793
16.1% share
10,737g
187 CS · 6.8/m
Unholytruth#91111
Ekko · ADC
21 / 8 / 5
70.3% KP
48,281
43.6% share
15,881g
203 CS · 7.4/m
Noki Bay Voyager#FLUDD
Thresh · Support
2 / 7 / 17
51.4% KP
8,948
8.1% share
8,783g
38 CS · 1.4/m
Red side
VictoryRalph Laauren#ARAM
Gangplank · Top
11 / 4 / 14
64.1% KP
35,124
32.6% share
16,330g
240 CS · 8.7/m
xvb#NA1
Dr. Mundo · Jungle
8 / 6 / 12
51.3% KP
22,982
21.3% share
13,068g
180 CS · 6.5/m
halxster#2554
Ahri · Mid
14 / 4 / 9
59% KP
26,820
24.9% share
14,229g
194 CS · 7.1/m
YBRose#260
Twitch · ADC
4 / 13 / 7
28.2% KP
9,391
8.7% share
9,077g
108 CS · 3.9/m
Sullivan#6969
Seraphine · Support
2 / 10 / 19
53.8% KP
13,515
12.5% share
8,903g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
