Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Summoner's Rift · 86 days ago
26 / 6 / 18
K / D / A
81.5%
Kill participation
1,904.7
Damage / min
26,848g
754.5 gold / min
17
11 placed · 1 cleared
302
8.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
14
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSkully211#NA1
Yorick · Top
4 / 12 / 6
25% KP
23,058
18.5% share
14,217g
210 CS · 5.9/m
LeBron Of L9#L9KNG
Lee Sin · Jungle
10 / 10 / 8
45% KP
16,902
13.6% share
14,380g
207 CS · 5.8/m
inattentive#NA1
Katarina · Mid
20 / 8 / 7
67.5% KP
53,761
43.2% share
20,382g
250 CS · 7/m
Doojeeboy#NA1
Tristana · ADC
5 / 12 / 8
32.5% KP
19,540
15.7% share
16,046g
291 CS · 8.2/m
Zoko#NA1
Karma · Support
1 / 12 / 20
52.5% KP
11,202
9% share
10,651g
47 CS · 1.3/m
Red side
VictoryKleinMember#JK96
Gwen · Top
1 / 8 / 10
20.4% KP
20,570
11.1% share
15,703g
258 CS · 7.3/m
Born To Kill 200#NA1
Kayn · Jungle
12 / 11 / 17
53.7% KP
53,389
28.7% share
17,241g
254 CS · 7.1/m
Noki Bay Voyager#FLUDD
Twisted Fate · Mid
6 / 8 / 14
37% KP
24,609
13.2% share
13,995g
203 CS · 5.7/m
Unholytruth#91111
Jhin · ADC
26 / 6 / 18
81.5% KP
67,776
36.5% share
26,848g
302 CS · 8.5/m
Teiresius#NA1
Senna · Support
9 / 7 / 28
68.5% KP
19,577
10.5% share
15,918g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
