Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Summoner's Rift · 86 days ago
15 / 8 / 17
K / D / A
65.3%
Kill participation
1,942.9
Damage / min
19,934g
577.8 gold / min
30
12 placed · 2 cleared
296
8.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVacant tech#NA1
Olaf · Top
5 / 12 / 2
19.4% KP
33,731
19.8% share
13,405g
275 CS · 8/m
Quality#NA2
Xin Zhao · Jungle
15 / 10 / 6
58.3% KP
36,534
21.5% share
16,526g
215 CS · 6.2/m
prof foghorn#NA1
Lissandra · Mid
4 / 10 / 10
38.9% KP
25,407
14.9% share
11,196g
176 CS · 5.1/m
TMC Achilles#NA2
Ziggs · ADC
6 / 6 / 10
44.4% KP
47,491
27.9% share
15,352g
280 CS · 8.1/m
EightTimes#T5M
Camille · Support
6 / 11 / 14
55.6% KP
26,997
15.9% share
11,586g
29 CS · 0.8/m
Red side
VictoryUnholytruth#91111
Gangplank · Top
15 / 8 / 17
65.3% KP
67,030
38.9% share
19,934g
296 CS · 8.6/m
Born To Kill 200#NA1
Nunu & Willump · Jungle
4 / 8 / 29
67.3% KP
19,557
11.4% share
13,692g
208 CS · 6/m
KleinMember#JK96
Ekko · Mid
25 / 3 / 9
69.4% KP
47,501
27.6% share
19,645g
264 CS · 7.7/m
Teiresius#NA1
Ashe · ADC
3 / 8 / 19
44.9% KP
25,527
14.8% share
12,036g
189 CS · 5.5/m
Noki Bay Voyager#FLUDD
Bard · Support
2 / 9 / 29
63.3% KP
12,492
7.3% share
9,765g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
