Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 86 days ago
11 / 5 / 9
K / D / A
57.1%
Kill participation
809.4
Damage / min
15,283g
479.3 gold / min
39
4 placed · 6 cleared
250
7.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUltimateHunter#510
Malphite · Top
1 / 10 / 8
24.3% KP
18,987
13.8% share
9,380g
149 CS · 4.7/m
FERDAAAAAA#1v9
Graves · Jungle
20 / 7 / 9
78.4% KP
56,076
40.7% share
19,641g
273 CS · 8.6/m
Espir Hawaii 808#Aloha
Twisted Fate · Mid
14 / 3 / 12
70.3% KP
32,069
23.3% share
17,492g
226 CS · 7.1/m
CAPTORSHOOT#NA1
Ashe · ADC
1 / 9 / 14
40.5% KP
16,671
12.1% share
12,623g
186 CS · 5.8/m
KC CHOVY#MELO
Seraphine · Support
1 / 6 / 23
64.9% KP
14,080
10.2% share
9,907g
45 CS · 1.4/m
Red side
Defeatharsh winter#NA1
Sylas · Top
9 / 6 / 7
45.7% KP
29,721
27.2% share
13,570g
206 CS · 6.5/m
Unholytruth#91111
Ekko · Jungle
11 / 5 / 9
57.1% KP
25,806
23.6% share
15,283g
250 CS · 7.8/m
margin call#NA0
Irelia · Mid
3 / 10 / 11
40% KP
20,604
18.9% share
12,669g
260 CS · 8.2/m
누킹해버릴까#클로버
Lucian · ADC
10 / 6 / 4
40% KP
24,696
22.6% share
14,940g
216 CS · 6.8/m
IceCreamUScream#NA1
Rell · Support
2 / 10 / 14
45.7% KP
8,355
7.7% share
9,497g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
