Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 86 days ago
9 / 1 / 8
K / D / A
51.5%
Kill participation
628.1
Damage / min
13,838g
534.6 gold / min
32
3 placed · 5 cleared
242
9.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV IMainTopLane#NA2
Shen · Top
3 / 4 / 3
40% KP
19,763
28.7% share
10,526g
202 CS · 7.8/m
neyugn gnort#T WEN
Kha'Zix · Jungle
7 / 9 / 2
60% KP
13,984
20.3% share
11,710g
151 CS · 5.8/m
CAPTORSHOOT#NA1
Taliyah · Mid
0 / 9 / 3
20% KP
7,507
10.9% share
7,608g
182 CS · 7/m
美国芝士汉堡#NA11
Corki · ADC
2 / 6 / 6
53.3% KP
21,389
31.1% share
10,155g
205 CS · 7.9/m
Alpha 5#NA2
Thresh · Support
3 / 5 / 6
60% KP
6,177
9% share
7,467g
45 CS · 1.7/m
Red side
VictoryHandHolder77#77777
Yorick · Top
5 / 4 / 6
33.3% KP
23,269
21.1% share
10,752g
188 CS · 7.3/m
Unholytruth#91111
Jarvan IV · Jungle
9 / 1 / 8
51.5% KP
16,258
14.7% share
13,838g
242 CS · 9.3/m
블랙티크밀#1004
Viktor · Mid
14 / 0 / 5
57.6% KP
41,417
37.5% share
16,567g
279 CS · 10.8/m
FearTheOldBIood#Echo
Sivir · ADC
0 / 4 / 10
30.3% KP
16,000
14.5% share
12,095g
226 CS · 8.7/m
TrueProdigy#NA1
Senna · Support
5 / 6 / 12
51.5% KP
13,572
12.3% share
9,642g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
