Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Summoner's Rift · 85 days ago
5 / 7 / 9
K / D / A
82.4%
Kill participation
1,212.4
Damage / min
13,118g
400.1 gold / min
22
11 placed · 0 cleared
274
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBIG DOG EATS 1ST#ARF
Darius · Top
1 / 9 / 2
17.6% KP
7,125
7.8% share
9,495g
196 CS · 6/m
Yung Slash#NA1
Graves · Jungle
7 / 7 / 2
52.9% KP
19,436
21.3% share
13,632g
203 CS · 6.2/m
Unholytruth#91111
Orianna · Mid
5 / 7 / 9
82.4% KP
39,747
43.6% share
13,118g
274 CS · 8.4/m
Teiresius#NA1
Seraphine · ADC
3 / 10 / 6
52.9% KP
15,045
16.5% share
11,563g
224 CS · 6.8/m
Noki Bay Voyager#FLUDD
Thresh · Support
1 / 3 / 14
88.2% KP
9,869
10.8% share
8,539g
36 CS · 1.1/m
Red side
VictoryGumbyBears#Yum
Kennen · Top
4 / 2 / 11
41.7% KP
24,996
19.5% share
12,897g
232 CS · 7.1/m
SamTheJuggernaut#Dunk
Nasus · Jungle
7 / 2 / 16
63.9% KP
23,167
18.1% share
14,875g
228 CS · 7/m
Robert Mugabe#NA2
Xerath · Mid
21 / 6 / 7
77.8% KP
48,701
37.9% share
16,724g
224 CS · 6.8/m
Fergaris#NA1
Lucian · ADC
3 / 6 / 9
33.3% KP
23,931
18.6% share
13,346g
229 CS · 7/m
smol fairy uwu#sushi
Nami · Support
1 / 1 / 21
61.1% KP
7,538
5.9% share
9,838g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
