Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Summoner's Rift · 85 days ago
11 / 3 / 2
K / D / A
72.2%
Kill participation
885.3
Damage / min
13,740g
580.2 gold / min
16
6 placed · 1 cleared
209
8.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBIG DOG EATS 1ST#ARF
Nasus · Top
1 / 3 / 0
5.6% KP
13,526
22.1% share
6,959g
157 CS · 6.6/m
Yung Slash#NA1
Dr. Mundo · Jungle
1 / 2 / 4
27.8% KP
6,806
11.1% share
9,485g
196 CS · 8.3/m
Noki Bay Voyager#FLUDD
Anivia · Mid
4 / 3 / 0
22.2% KP
10,303
16.8% share
9,759g
219 CS · 9.2/m
Unholytruth#91111
Riven · ADC
11 / 3 / 2
72.2% KP
20,967
34.2% share
13,740g
209 CS · 8.8/m
Teiresius#NA1
Ashe · Support
1 / 4 / 7
44.4% KP
9,650
15.8% share
6,505g
28 CS · 1.2/m
Red side
DefeatMANICMENTAL420#FREAK
Gnar · Top
1 / 1 / 0
6.7% KP
16,190
23.1% share
7,867g
197 CS · 8.3/m
MENTALBOOMED420#1812
Naafiri · Jungle
8 / 3 / 5
86.7% KP
20,585
29.4% share
11,213g
156 CS · 6.6/m
MONKMENTAL420#NA1
LeBlanc · Mid
3 / 4 / 5
53.3% KP
16,739
23.9% share
9,394g
204 CS · 8.6/m
MEGAMENTAL420#NA2
Viktor · ADC
1 / 3 / 3
26.7% KP
10,392
14.8% share
8,130g
193 CS · 8.1/m
MiniMental420#UWU
Morgana · Support
2 / 7 / 2
26.7% KP
6,229
8.9% share
5,755g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
