Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 85 days ago
21 / 3 / 11
K / D / A
68.1%
Kill participation
1,534.5
Damage / min
21,243g
750.2 gold / min
39
2 placed · 9 cleared
326
11.5 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCotogod#NA1
Ashe · Top
3 / 13 / 4
28% KP
27,118
28.7% share
11,305g
206 CS · 7.3/m
Yizuez#NA1
Master Yi · Jungle
12 / 8 / 2
56% KP
12,365
13.1% share
13,828g
170 CS · 6/m
Not Aaron Song#NA2
Azir · Mid
1 / 8 / 7
32% KP
16,624
17.6% share
10,789g
223 CS · 7.9/m
NLThatsMe#NLT
Ezreal · ADC
3 / 7 / 6
36% KP
21,922
23.2% share
11,727g
200 CS · 7.1/m
FLY Cryogen#viet
Camille · Support
6 / 11 / 9
60% KP
16,435
17.4% share
11,001g
51 CS · 1.8/m
Red side
VictoryA Sign of Zeta#0722
Cho'Gath · Top
8 / 5 / 9
36.2% KP
18,218
16.3% share
12,601g
182 CS · 6.4/m
Unholytruth#91111
Graves · Jungle
21 / 3 / 11
68.1% KP
43,451
39% share
21,243g
326 CS · 11.5/m
Kuraokami#HYZO
Locke · Mid
7 / 7 / 6
27.7% KP
20,977
18.8% share
11,658g
192 CS · 6.8/m
随便玩玩#408
Jhin · ADC
10 / 4 / 14
51.1% KP
21,121
18.9% share
14,717g
191 CS · 6.7/m
Support Squid#ward
Thresh · Support
1 / 6 / 18
40.4% KP
7,692
6.9% share
8,504g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
