Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Summoner's Rift · 84 days ago
9 / 6 / 5
K / D / A
66.7%
Kill participation
1,482.7
Damage / min
20,688g
510.2 gold / min
60
3 placed · 18 cleared
309
7.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKleinMember#JK96
Aurelion Sol · Top
4 / 5 / 5
42.9% KP
25,943
17% share
14,627g
316 CS · 7.8/m
Unholytruth#91111
Skarner · Jungle
9 / 6 / 5
66.7% KP
60,122
39.5% share
20,688g
309 CS · 7.6/m
BIG DOG EATS 1ST#ARF
Malzahar · Mid
1 / 5 / 6
33.3% KP
24,232
15.9% share
13,986g
349 CS · 8.6/m
TACTICAL NUKE#25K
Ashe · ADC
5 / 6 / 4
42.9% KP
31,769
20.9% share
16,830g
345 CS · 8.5/m
Bruddy#7472
Yuumi · Support
2 / 5 / 11
61.9% KP
10,290
6.8% share
9,863g
9 CS · 0.2/m
Red side
VictoryScremy#NA1
Galio · Top
6 / 4 / 5
40.7% KP
17,842
16.9% share
16,152g
298 CS · 7.3/m
momo x magic#momo
Lillia · Jungle
7 / 4 / 8
55.6% KP
15,471
14.6% share
17,738g
281 CS · 6.9/m
PEmajor31#NA1
Viktor · Mid
3 / 2 / 9
44.4% KP
18,330
17.3% share
14,453g
262 CS · 6.5/m
Epix93#NA1
Caitlyn · ADC
9 / 5 / 9
66.7% KP
43,392
41% share
21,874g
379 CS · 9.3/m
Willy Wappa#69420
Gragas · Support
2 / 6 / 11
48.1% KP
10,690
10.1% share
12,297g
79 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
