Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 83 days ago
9 / 2 / 17
K / D / A
55.3%
Kill participation
1,557.8
Damage / min
16,159g
558.2 gold / min
34
5 placed · 3 cleared
217
7.5 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnot badd#NA1
Malphite · Top
4 / 10 / 11
48.4% KP
30,063
22.6% share
11,202g
175 CS · 6/m
Elekktro#NA1
Viego · Jungle
10 / 10 / 10
64.5% KP
28,927
21.7% share
16,038g
186 CS · 6.4/m
Solaries#NA1
Anivia · Mid
3 / 9 / 16
61.3% KP
21,098
15.9% share
9,712g
141 CS · 4.9/m
skyysailorr#NA1
Jinx · ADC
7 / 9 / 13
64.5% KP
31,806
23.9% share
13,609g
203 CS · 7/m
Affinity#8888
Camille · Support
7 / 9 / 14
67.7% KP
21,133
15.9% share
10,551g
31 CS · 1.1/m
Red side
VictoryCroissante#FRNCH
Warwick · Top
11 / 10 / 5
34% KP
29,042
21.5% share
14,307g
199 CS · 6.9/m
Unholytruth#91111
Nasus · Jungle
9 / 2 / 17
55.3% KP
45,099
33.4% share
16,159g
217 CS · 7.5/m
Reinster#NA2
Akali · Mid
12 / 8 / 5
36.2% KP
21,437
15.9% share
12,771g
182 CS · 6.3/m
Koi#8663
Aphelios · ADC
14 / 6 / 4
38.3% KP
30,447
22.5% share
15,144g
214 CS · 7.4/m
Sir Isaac Newton#NA1
Blitzcrank · Support
1 / 5 / 25
55.3% KP
9,156
6.8% share
9,860g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
