Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Udyr
Defeat
Ranked Solo/Duo · 83 days ago
5 / 6 / 14
K / D / A
76%
Kill participation
1,019.7
Damage / min
14,228g
456.8 gold / min
32
5 placed · 8 cleared
244
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCylainius#NOXUS
Darius · Top
11 / 4 / 3
56% KP
30,157
22.3% share
14,767g
250 CS · 8/m
Unholytruth#91111
Udyr · Jungle
5 / 6 / 14
76% KP
31,764
23.5% share
14,228g
244 CS · 7.8/m
Aurelia#Prism
Ahri · Mid
2 / 5 / 9
44% KP
29,441
21.7% share
11,259g
233 CS · 7.5/m
Raveydemon#NA1
Naafiri · ADC
7 / 5 / 6
52% KP
33,369
24.6% share
12,829g
200 CS · 6.4/m
Breezyyy#NA1
Rell · Support
0 / 6 / 19
76% KP
10,691
7.9% share
8,716g
35 CS · 1.1/m
Red side
VictoryjuIy#broke
Sett · Top
4 / 8 / 12
61.5% KP
20,990
18.2% share
11,817g
169 CS · 5.4/m
LionBlaze246#NA1
Hecarim · Jungle
5 / 4 / 11
61.5% KP
16,137
14% share
13,951g
253 CS · 8.1/m
Maestro#TEMPO
Nasus · Mid
9 / 3 / 7
61.5% KP
38,977
33.7% share
15,911g
260 CS · 8.3/m
Petricite#Sylas
Sylas · ADC
8 / 6 / 9
65.4% KP
23,918
20.7% share
13,864g
215 CS · 6.9/m
Забери меня#fiddl
Fiddlesticks · Support
0 / 4 / 18
69.2% KP
15,600
13.5% share
8,616g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
