Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 83 days ago
15 / 5 / 8
K / D / A
65.7%
Kill participation
1,119.5
Damage / min
18,774g
516.2 gold / min
61
20 placed · 7 cleared
252
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrandon Graced#Of1
Gangplank · Top
5 / 6 / 10
41.7% KP
46,607
26.1% share
15,782g
281 CS · 7.7/m
☥#NA1
Naafiri · Jungle
16 / 8 / 7
63.9% KP
41,420
23.2% share
19,435g
225 CS · 6.2/m
HH Comet#Pepa
Syndra · Mid
10 / 4 / 13
63.9% KP
48,445
27.2% share
18,484g
311 CS · 8.6/m
bitter heart#1314
Viktor · ADC
3 / 9 / 11
38.9% KP
26,138
14.7% share
15,442g
284 CS · 7.8/m
Tyr#8071
Camille · Support
2 / 8 / 12
38.9% KP
15,761
8.8% share
10,721g
39 CS · 1.1/m
Red side
Defeatcollectingsalt#NA1
Vladimir · Top
7 / 7 / 2
25.7% KP
38,554
25.1% share
14,537g
272 CS · 7.5/m
Unholytruth#91111
Lee Sin · Jungle
15 / 5 / 8
65.7% KP
40,712
26.5% share
18,774g
252 CS · 6.9/m
Pickles#gherk
Sylas · Mid
5 / 13 / 4
25.7% KP
22,309
14.5% share
12,417g
222 CS · 6.1/m
Sharpe#NA1
Lux · ADC
6 / 4 / 12
51.4% KP
34,413
22.4% share
15,252g
299 CS · 8.2/m
needyhenry#rosé
Sona · Support
2 / 7 / 24
74.3% KP
17,366
11.3% share
11,136g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
