Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 77 days ago
5 / 12 / 14
K / D / A
51.4%
Kill participation
654.8
Damage / min
10,055g
303.3 gold / min
124
44 placed · 11 cleared
26
0.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmelke#0001
Irelia · Top
9 / 8 / 1
34.5% KP
29,275
23.1% share
16,620g
263 CS · 7.9/m
spamayoGiggLes56#7842
Udyr · Jungle
4 / 8 / 12
55.2% KP
22,169
17.5% share
13,016g
220 CS · 6.6/m
Précurseur#pirat
Akali · Mid
11 / 8 / 8
65.5% KP
31,976
25.2% share
12,752g
197 CS · 5.9/m
Depressed Aph#Alune
Sivir · ADC
2 / 6 / 13
51.7% KP
31,382
24.8% share
16,285g
299 CS · 9/m
Likable#NA1
Bard · Support
3 / 7 / 12
51.7% KP
11,985
9.5% share
8,979g
28 CS · 0.8/m
Red side
Victorygoma cat#NA1
Yone · Top
8 / 4 / 9
45.9% KP
24,323
15.7% share
15,178g
294 CS · 8.9/m
ForgotToPot#NA1
Hecarim · Jungle
9 / 3 / 17
70.3% KP
40,608
26.2% share
16,371g
269 CS · 8.1/m
kersey#OQxD
Orianna · Mid
9 / 4 / 20
78.4% KP
39,826
25.6% share
14,576g
222 CS · 6.7/m
Raynarz#NA1
Ziggs · ADC
6 / 6 / 11
45.9% KP
28,816
18.6% share
15,377g
281 CS · 8.5/m
Unholytruth#91111
Camille · Support
5 / 12 / 14
51.4% KP
21,705
14% share
10,055g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
