Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 77 days ago
6 / 10 / 21
K / D / A
58.7%
Kill participation
1,017.9
Damage / min
12,311g
373.8 gold / min
114
44 placed · 10 cleared
46
1.4 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRocks#OTP
Garen · Top
6 / 8 / 7
28.3% KP
22,483
13.8% share
12,614g
237 CS · 7.2/m
Exodia#Fear
Rengar · Jungle
16 / 10 / 11
58.7% KP
35,730
21.9% share
17,495g
246 CS · 7.5/m
C9 Loki#kr3
Syndra · Mid
11 / 3 / 14
54.3% KP
41,668
25.5% share
18,397g
352 CS · 10.7/m
Puppeh#333
Viktor · ADC
7 / 8 / 15
47.8% KP
29,934
18.3% share
14,680g
230 CS · 7/m
Unholytruth#91111
Xerath · Support
6 / 10 / 21
58.7% KP
33,523
20.5% share
12,311g
46 CS · 1.4/m
Red side
DefeatBerik#haru
Ambessa · Top
4 / 6 / 8
30.8% KP
21,413
18.1% share
12,221g
246 CS · 7.5/m
123212321#12321
Nidalee · Jungle
19 / 7 / 10
74.4% KP
41,467
35.1% share
18,594g
218 CS · 6.6/m
goma cat#NA1
Yone · Mid
5 / 8 / 5
25.6% KP
14,206
12% share
12,536g
250 CS · 7.6/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
9 / 14 / 6
38.5% KP
28,863
24.5% share
12,957g
197 CS · 6/m
十IC XC NIKA十#TRIAS
Poppy · Support
2 / 11 / 20
56.4% KP
12,095
10.2% share
9,888g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
