Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Summoner's Rift · 72 days ago
16 / 5 / 14
K / D / A
71.4%
Kill participation
1,722.9
Damage / min
17,295g
600.5 gold / min
16
9 placed · 3 cleared
230
8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywndrbred#4950
Rammus · Top
8 / 8 / 18
61.9% KP
30,999
25.3% share
13,235g
217 CS · 7.5/m
Bruddy#7472
Ivern · Jungle
3 / 2 / 26
69% KP
5,625
4.6% share
12,657g
193 CS · 6.7/m
KleinMember#JK96
Viktor · Mid
13 / 5 / 2
35.7% KP
23,601
19.3% share
14,451g
260 CS · 9/m
Unholytruth#91111
Vayne · ADC
16 / 5 / 14
71.4% KP
49,619
40.6% share
17,295g
230 CS · 8/m
Noki Bay Voyager#FLUDD
Bard · Support
2 / 1 / 30
76.2% KP
12,455
10.2% share
9,406g
21 CS · 0.7/m
Red side
DefeatVoxtre#KING
Viego · Top
10 / 8 / 2
57.1% KP
34,002
35.9% share
14,574g
217 CS · 7.5/m
Almighty Bush#NA1
Wukong · Jungle
8 / 5 / 5
61.9% KP
23,331
24.7% share
13,985g
194 CS · 6.7/m
Ganked By Aunt#NA1
Ekko · Mid
2 / 8 / 0
9.5% KP
10,512
11.1% share
8,516g
182 CS · 6.3/m
GobbleSlobble#555
Caitlyn · ADC
1 / 11 / 4
23.8% KP
18,291
19.3% share
10,593g
221 CS · 7.7/m
Sol#622
Thresh · Support
0 / 10 / 11
52.4% KP
8,455
8.9% share
7,931g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
