Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Summoner's Rift · 71 days ago
23 / 6 / 5
K / D / A
47.5%
Kill participation
1,767.7
Damage / min
16,106g
733.2 gold / min
13
7 placed · 0 cleared
197
9 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUnholytruth#91111
Jayce · Top
23 / 6 / 5
47.5% KP
38,830
36.7% share
16,106g
197 CS · 9/m
Deathbyswords#NA1
Rengar · Jungle
11 / 1 / 3
23.7% KP
11,885
11.2% share
11,738g
216 CS · 9.8/m
KleinMember#JK96
Aurelion Sol · Mid
12 / 4 / 7
32.2% KP
22,039
20.8% share
11,156g
178 CS · 8.1/m
wndrbred#4950
Jhin · ADC
8 / 8 / 18
44.1% KP
16,803
15.9% share
10,906g
130 CS · 5.9/m
Teiresius#NA1
Zyra · Support
5 / 4 / 19
40.7% KP
16,386
15.5% share
9,012g
42 CS · 1.9/m
Red side
DefeatIUsLUVR#NA123
Akali · Top
2 / 16 / 4
26.1% KP
12,047
18.6% share
6,609g
96 CS · 4.4/m
BootyBless#2402
Qiyana · Jungle
8 / 13 / 2
43.5% KP
17,101
26.4% share
10,314g
107 CS · 4.9/m
Germyoh#Germ
Vladimir · Mid
8 / 10 / 4
52.2% KP
21,498
33.1% share
11,036g
177 CS · 8.1/m
crs#ttv
Tristana · ADC
1 / 12 / 1
8.7% KP
7,024
10.8% share
6,376g
97 CS · 4.4/m
GiraffeMole#NA1
Lux · Support
4 / 10 / 4
34.8% KP
7,223
11.1% share
8,116g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
