Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 223 days ago
8 / 4 / 7
K / D / A
42.9%
Kill participation
1,339.2
Damage / min
14,124g
498.2 gold / min
12
4 placed · 1 cleared
226
8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVan#Ohayo
Aatrox · Top
8 / 4 / 7
42.9% KP
37,966
27.8% share
14,124g
226 CS · 8/m
hetel fanboy#JP1
Vi · Jungle
4 / 8 / 17
60% KP
16,227
11.9% share
11,021g
155 CS · 5.5/m
狛枝へビスケット#6245
Aurelion Sol · Mid
10 / 3 / 11
60% KP
34,027
24.9% share
12,823g
203 CS · 7.2/m
0x7FFFFFFF#JP1
Draven · ADC
11 / 4 / 15
74.3% KP
37,662
27.6% share
17,473g
243 CS · 8.6/m
Kmnv#JP2
Leona · Support
2 / 8 / 18
57.1% KP
10,714
7.8% share
8,484g
24 CS · 0.8/m
Red side
DefeatLa pesca noce#Euw1
Zaahen · Top
8 / 6 / 4
44.4% KP
24,903
22.7% share
10,141g
136 CS · 4.8/m
ひょんじゅん#7795
Wukong · Jungle
4 / 5 / 14
66.7% KP
20,015
18.2% share
12,016g
194 CS · 6.8/m
2007 12 12#MID
Sylas · Mid
3 / 8 / 4
25.9% KP
16,797
15.3% share
10,187g
200 CS · 7.1/m
2OO7 O3 3O#BOT
Ezreal · ADC
10 / 4 / 9
70.4% KP
38,067
34.7% share
16,466g
254 CS · 9/m
ピンクビーン#JP1
Nautilus · Support
2 / 12 / 10
44.4% KP
9,977
9.1% share
8,114g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
