Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 222 days ago
21 / 7 / 7
K / D / A
75.7%
Kill participation
1,175.9
Damage / min
21,682g
749.8 gold / min
31
2 placed · 8 cleared
253
8.7 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhetel fanboy#JP1
Sejuani · Top
7 / 7 / 12
51.4% KP
26,869
23.5% share
13,249g
226 CS · 7.8/m
Van#Ohayo
Bel'Veth · Jungle
21 / 7 / 7
75.7% KP
34,004
29.7% share
21,682g
253 CS · 8.7/m
Hide on spi#spi
Ahri · Mid
3 / 3 / 13
43.2% KP
18,276
16% share
11,037g
196 CS · 6.8/m
wataneko#JP1
Varus · ADC
5 / 5 / 9
37.8% KP
23,101
20.2% share
14,108g
241 CS · 8.3/m
Tele#JP1
Karma · Support
1 / 5 / 24
67.6% KP
12,203
10.7% share
10,078g
33 CS · 1.1/m
Red side
DefeatFather of china#2302
Garen · Top
5 / 10 / 4
33.3% KP
17,059
15.7% share
13,019g
263 CS · 9.1/m
グレイラースY#JP1
Shaco · Jungle
8 / 10 / 11
70.4% KP
30,641
28.3% share
12,842g
167 CS · 5.8/m
しゅわしゅわmid#JP1
Ryze · Mid
9 / 5 / 12
77.8% KP
33,089
30.5% share
15,756g
280 CS · 9.7/m
Caffe#oxo
Lucian · ADC
2 / 6 / 7
33.3% KP
20,385
18.8% share
12,770g
249 CS · 8.6/m
Tako Yankee#1112
Sona · Support
3 / 6 / 12
55.6% KP
7,183
6.6% share
8,514g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
