Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 114 days ago
15 / 7 / 3
K / D / A
78.3%
Kill participation
1,050.2
Damage / min
18,246g
537.4 gold / min
27
4 placed · 2 cleared
218
6.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat火影になるために#jp2
Ambessa · Top
5 / 8 / 5
43.5% KP
31,869
26.5% share
12,114g
202 CS · 5.9/m
Van#Ohayo
Locke · Jungle
15 / 7 / 3
78.3% KP
35,654
29.7% share
18,246g
218 CS · 6.4/m
走召糸色タヒネ申#JP0
Yasuo · Mid
0 / 16 / 2
8.7% KP
19,483
16.2% share
11,312g
270 CS · 8/m
なお美#JP12
Lucian · ADC
3 / 5 / 6
39.1% KP
21,861
18.2% share
15,258g
306 CS · 9/m
キムタン#キムポド
Seraphine · Support
0 / 10 / 9
39.1% KP
11,260
9.4% share
8,339g
44 CS · 1.3/m
Red side
Victoryエビルリフト#JP1
Renekton · Top
10 / 5 / 7
37% KP
26,859
20.1% share
15,253g
273 CS · 8/m
Gin#1225
Warwick · Jungle
9 / 5 / 12
45.7% KP
23,059
17.3% share
16,773g
253 CS · 7.5/m
2000y#JP1
LeBlanc · Mid
19 / 2 / 14
71.7% KP
51,966
39% share
16,004g
228 CS · 6.7/m
nihongotabemasen#viet
Smolder · ADC
5 / 5 / 15
43.5% KP
22,329
16.7% share
14,364g
206 CS · 6.1/m
ナイトキャップ#7404
Galio · Support
3 / 6 / 25
60.9% KP
9,189
6.9% share
10,520g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
