Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 74 days ago
10 / 12 / 5
K / D / A
37.5%
Kill participation
1,128.5
Damage / min
14,728g
468.5 gold / min
37
9 placed · 0 cleared
235
7.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVan#Ohayo
Gnar · Top
10 / 12 / 5
37.5% KP
35,474
25.4% share
14,728g
235 CS · 7.5/m
森森森#111
Elise · Jungle
7 / 14 / 7
35% KP
19,898
14.3% share
12,167g
154 CS · 4.9/m
IF SIX WAS NINE#十十十
Ambessa · Mid
10 / 16 / 5
37.5% KP
33,234
23.8% share
12,484g
142 CS · 4.5/m
恋色折紙#JP1
Kai'Sa · ADC
9 / 13 / 9
45% KP
39,641
28.4% share
17,288g
191 CS · 6.1/m
Mio Ishikawa FAN#JP2
Blitzcrank · Support
4 / 12 / 16
50% KP
11,347
8.1% share
9,447g
10 CS · 0.3/m
Red side
VictoryLemon#72898
Viktor · Top
6 / 10 / 12
26.9% KP
24,991
15.1% share
12,336g
196 CS · 6.2/m
SUNSH#0329
Hecarim · Jungle
30 / 4 / 18
71.6% KP
57,926
35% share
23,512g
289 CS · 9.2/m
対ありでした#始まり
Zed · Mid
23 / 8 / 13
53.7% KP
50,015
30.2% share
19,667g
184 CS · 5.9/m
云梦澤#JP1
Sivir · ADC
6 / 11 / 15
31.3% KP
20,608
12.4% share
15,474g
252 CS · 8/m
さとちゅん#JP1
Rell · Support
2 / 7 / 36
56.7% KP
12,118
7.3% share
11,048g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
