Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 73 days ago
11 / 3 / 12
K / D / A
67.6%
Kill participation
1,129.2
Damage / min
18,177g
544.8 gold / min
23
2 placed · 1 cleared
333
10 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatselza#2591
Master Yi · Top
13 / 3 / 3
72.7% KP
35,418
34.5% share
18,314g
291 CS · 8.7/m
VoidName0#void
Viego · Jungle
5 / 9 / 8
59.1% KP
18,345
17.9% share
13,803g
187 CS · 5.6/m
Best Mid Lux#LUX
Lux · Mid
1 / 9 / 3
18.2% KP
14,863
14.5% share
10,482g
249 CS · 7.5/m
YORDLE POWER#JP1
Heimerdinger · ADC
3 / 6 / 10
59.1% KP
28,823
28.1% share
13,183g
255 CS · 7.6/m
らっと#JP1
Taric · Support
0 / 7 / 14
63.6% KP
5,191
5.1% share
8,253g
32 CS · 1/m
Red side
Victoryさずか馬冬#JP1
Urgot · Top
8 / 7 / 3
32.4% KP
19,798
17.8% share
13,529g
244 CS · 7.3/m
Van#Ohayo
Hecarim · Jungle
11 / 3 / 12
67.6% KP
37,677
33.8% share
18,177g
333 CS · 10/m
Motimoti CloverZ#きゃんちゅ
Syndra · Mid
4 / 4 / 12
47.1% KP
20,529
18.4% share
12,149g
213 CS · 6.4/m
Rush#0310
Kai'Sa · ADC
9 / 3 / 8
50% KP
20,519
18.4% share
16,450g
258 CS · 7.7/m
うゆだよ#o3o
Swain · Support
2 / 5 / 13
44.1% KP
13,006
11.7% share
10,516g
58 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
