Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 72 days ago
11 / 4 / 9
K / D / A
54.1%
Kill participation
1,003
Damage / min
14,284g
598.1 gold / min
26
2 placed · 7 cleared
225
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGraceEye#DMC神台
Yasuo · Top
3 / 3 / 2
23.8% KP
15,171
19.4% share
8,930g
205 CS · 8.6/m
すやひめ#15ff
Naafiri · Jungle
6 / 6 / 4
47.6% KP
13,703
17.6% share
9,841g
145 CS · 6.1/m
焼きそばパンMID#2K1M
Annie · Mid
7 / 7 / 6
61.9% KP
24,502
31.4% share
10,665g
165 CS · 6.9/m
vinaka#009
Ezreal · ADC
2 / 8 / 4
28.6% KP
17,715
22.7% share
9,698g
195 CS · 8.2/m
mondlose nacht#JP1
Pyke · Support
3 / 13 / 7
47.6% KP
6,987
8.9% share
7,206g
19 CS · 0.8/m
Red side
Victory尾中板井#JP1
Ambessa · Top
1 / 2 / 8
24.3% KP
11,331
13.5% share
8,208g
174 CS · 7.3/m
Van#Ohayo
Jayce · Jungle
11 / 4 / 9
54.1% KP
23,955
28.5% share
14,284g
225 CS · 9.4/m
しゅんた1106#JP1
Hwei · Mid
6 / 6 / 10
43.2% KP
14,154
16.8% share
9,405g
172 CS · 7.2/m
Asuki#JP1
Kindred · ADC
18 / 4 / 4
59.5% KP
28,863
34.3% share
15,623g
211 CS · 8.8/m
doll#0418
Lulu · Support
1 / 5 / 21
59.5% KP
5,848
6.9% share
7,808g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
