Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 69 days ago
14 / 6 / 10
K / D / A
54.5%
Kill participation
950.2
Damage / min
16,417g
541.5 gold / min
28
4 placed · 4 cleared
216
7.1 CS / min
Objective control
5
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilly man#JP1
Heimerdinger · Top
11 / 6 / 10
47.7% KP
47,908
32.3% share
18,322g
279 CS · 9.2/m
Van#Ohayo
Viego · Jungle
14 / 6 / 10
54.5% KP
28,808
19.4% share
16,417g
216 CS · 7.1/m
しゅんた1106#JP1
Hwei · Mid
8 / 4 / 15
52.3% KP
27,146
18.3% share
16,017g
268 CS · 8.8/m
Tele#JP1
Kai'Sa · ADC
10 / 6 / 8
40.9% KP
27,471
18.5% share
17,922g
275 CS · 9.1/m
着力即差#Yoku
Poppy · Support
1 / 5 / 24
56.8% KP
16,797
11.3% share
10,559g
37 CS · 1.2/m
Red side
Defeatチンパンジー#No1
Gwen · Top
8 / 9 / 5
48.1% KP
26,198
25.4% share
15,541g
228 CS · 7.5/m
hog rider#2点6
Zac · Jungle
2 / 9 / 15
63% KP
13,292
12.9% share
11,862g
163 CS · 5.4/m
2000y#JP1
Jayce · Mid
6 / 8 / 3
33.3% KP
24,264
23.5% share
14,931g
241 CS · 7.9/m
新しい心愛する心#79351
Jhin · ADC
2 / 5 / 9
40.7% KP
15,609
15.1% share
11,824g
215 CS · 7.1/m
Shun kei#JPN1
Blitzcrank · Support
9 / 13 / 7
59.3% KP
23,969
23.2% share
12,726g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
