Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Solo/Duo · 69 days ago
13 / 7 / 14
K / D / A
67.5%
Kill participation
1,235.7
Damage / min
14,766g
582.5 gold / min
36
6 placed · 7 cleared
171
6.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeng丶chovy#JP1
Cho'Gath · Top
9 / 1 / 6
37.5% KP
21,654
20.1% share
13,398g
221 CS · 8.7/m
Van#Ohayo
Kindred · Jungle
13 / 7 / 14
67.5% KP
31,325
29% share
14,766g
171 CS · 6.7/m
Ninja of Ninjas#JP1
Ahri · Mid
2 / 4 / 15
42.5% KP
14,347
13.3% share
10,304g
200 CS · 7.9/m
Sung#JP2
Viktor · ADC
13 / 5 / 11
60% KP
28,797
26.7% share
14,838g
179 CS · 7.1/m
喜欢早睡#天天熬夜
Poppy · Support
3 / 7 / 18
52.5% KP
11,827
11% share
9,138g
21 CS · 0.8/m
Red side
Defeatボチカ#0423
Mordekaiser · Top
2 / 8 / 1
12.5% KP
13,375
15.4% share
9,307g
181 CS · 7.1/m
Ichigo#8880
Hecarim · Jungle
5 / 7 / 6
45.8% KP
13,712
15.8% share
10,663g
193 CS · 7.6/m
2000y#JP1
Xerath · Mid
7 / 5 / 10
70.8% KP
34,702
40% share
11,815g
223 CS · 8.8/m
Tele#JP1
Kai'Sa · ADC
8 / 10 / 8
66.7% KP
18,903
21.8% share
14,100g
177 CS · 7/m
shipashipa#JP1
Nautilus · Support
2 / 10 / 13
62.5% KP
6,107
7% share
7,976g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
