Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 69 days ago
10 / 2 / 11
K / D / A
75%
Kill participation
881.4
Damage / min
12,391g
537.2 gold / min
32
17 placed · 1 cleared
159
6.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryひよ船長#piyo
Yone · Top
3 / 4 / 2
17.9% KP
10,752
13.9% share
8,295g
154 CS · 6.7/m
Van#Ohayo
Lee Sin · Jungle
10 / 2 / 11
75% KP
20,332
26.4% share
12,391g
159 CS · 6.9/m
drof#4279
Katarina · Mid
7 / 4 / 10
60.7% KP
24,795
32.2% share
12,225g
202 CS · 8.8/m
CatchMelfYouCan#0806
Locke · ADC
8 / 2 / 7
53.6% KP
16,702
21.7% share
11,203g
150 CS · 6.5/m
白黒抹茶あがりコーヒーゆずさくら#青柳うゐろ
Soraka · Support
0 / 2 / 22
78.6% KP
4,505
5.8% share
7,134g
19 CS · 0.8/m
Red side
Defeat日本語がわかりません#7349
Trundle · Top
3 / 5 / 3
42.9% KP
13,946
19.4% share
9,424g
196 CS · 8.5/m
No smite#0606
Jarvan IV · Jungle
3 / 5 / 8
78.6% KP
11,298
15.8% share
9,181g
138 CS · 6/m
Lemon#72898
Viktor · Mid
5 / 6 / 3
57.1% KP
25,378
35.4% share
9,492g
193 CS · 8.4/m
susinin#JP1
Yunara · ADC
1 / 6 / 5
42.9% KP
13,658
19% share
9,499g
145 CS · 6.3/m
出られない思い出#城南完小6
Blitzcrank · Support
2 / 6 / 7
64.3% KP
7,448
10.4% share
5,963g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
