Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 62 days ago
13 / 5 / 8
K / D / A
51.2%
Kill participation
1,296.5
Damage / min
16,070g
528.3 gold / min
48
7 placed · 13 cleared
249
8.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysoccer0304yakyuu#君に凛ぐす
Rek'Sai · Top
2 / 1 / 8
24.4% KP
22,800
13.7% share
12,396g
217 CS · 7.1/m
Van#Ohayo
Viego · Jungle
13 / 5 / 8
51.2% KP
39,436
23.8% share
16,070g
249 CS · 8.2/m
あいうえおかきくけこさしすせそ#たちつてと
Zed · Mid
7 / 6 / 11
43.9% KP
39,851
24% share
12,187g
181 CS · 6/m
Eugeo#DDWIN
Viktor · ADC
18 / 2 / 9
65.9% KP
52,102
31.4% share
19,052g
264 CS · 8.7/m
odessa1#JP132
Leona · Support
1 / 5 / 25
63.4% KP
11,723
7.1% share
9,486g
30 CS · 1/m
Red side
Defeatrange top only#happy
Dr. Mundo · Top
5 / 4 / 3
42.1% KP
42,035
36.7% share
14,818g
293 CS · 9.6/m
ねすてぃー#7777
Shaco · Jungle
5 / 7 / 7
63.2% KP
15,290
13.3% share
12,341g
209 CS · 6.9/m
2000y#JP1
Xerath · Mid
3 / 9 / 7
52.6% KP
29,093
25.4% share
11,518g
257 CS · 8.4/m
インド人#ぞうさん
Lucian · ADC
6 / 10 / 4
52.6% KP
18,435
16.1% share
11,014g
155 CS · 5.1/m
JJL2H#1221
Skarner · Support
0 / 11 / 14
73.7% KP
9,753
8.5% share
7,894g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
