Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 62 days ago
28 / 6 / 15
K / D / A
86%
Kill participation
1,724.6
Damage / min
21,043g
663.1 gold / min
43
22 placed · 5 cleared
204
6.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLillian#4585
Jax · Top
15 / 6 / 4
51.4% KP
32,272
22.5% share
16,035g
214 CS · 6.7/m
HipiYa#JP1
Nocturne · Jungle
6 / 10 / 11
45.9% KP
21,401
14.9% share
12,771g
194 CS · 6.1/m
Veridion#BNQ
Malzahar · Mid
10 / 9 / 13
62.2% KP
38,686
26.9% share
14,871g
232 CS · 7.3/m
シンリュウ#JP1
Jinx · ADC
3 / 13 / 10
35.1% KP
31,601
22% share
12,569g
185 CS · 5.8/m
Geng丶chovy#JP1
Kayn · Support
3 / 12 / 10
35.1% KP
19,590
13.6% share
10,018g
46 CS · 1.4/m
Red side
VictoryぼくはしにまSHEN#JP1
Shen · Top
3 / 8 / 18
42% KP
14,923
10.2% share
11,323g
180 CS · 5.7/m
Van#Ohayo
Lee Sin · Jungle
28 / 6 / 15
86% KP
54,728
37.4% share
21,043g
204 CS · 6.4/m
doce#doces
Smolder · Mid
14 / 7 / 14
56% KP
42,808
29.2% share
16,426g
251 CS · 7.9/m
つ き#ฅッฅ
Kai'Sa · ADC
3 / 9 / 8
22% KP
20,176
13.8% share
14,709g
234 CS · 7.4/m
shina31#6322
Jarvan IV · Support
2 / 7 / 33
70% KP
13,775
9.4% share
11,099g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
