Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 60 days ago
20 / 5 / 18
K / D / A
86.4%
Kill participation
1,789.8
Damage / min
16,948g
628.9 gold / min
17
3 placed · 0 cleared
194
7.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChisa#JP1
Ambessa · Top
2 / 7 / 3
21.7% KP
20,809
20.2% share
8,973g
187 CS · 6.9/m
golichanZ#leeee
Quinn · Jungle
6 / 8 / 10
69.6% KP
19,467
18.9% share
12,410g
179 CS · 6.6/m
Cest la vie#8960
Sylas · Mid
7 / 11 / 6
56.5% KP
22,187
21.6% share
10,586g
157 CS · 5.8/m
たいくつひと#JP1
Kai'Sa · ADC
8 / 8 / 8
69.6% KP
33,323
32.4% share
15,688g
212 CS · 7.9/m
37225#JP1
Braum · Support
0 / 10 / 17
73.9% KP
7,089
6.9% share
7,025g
16 CS · 0.6/m
Red side
VictoryLillian#4585
Kayle · Top
9 / 3 / 10
43.2% KP
20,809
15.6% share
13,637g
191 CS · 7.1/m
Van#Ohayo
Pantheon · Jungle
20 / 5 / 18
86.4% KP
48,236
36.2% share
16,948g
194 CS · 7.2/m
FIZZKING#123
Orianna · Mid
14 / 4 / 16
68.2% KP
42,645
32% share
14,126g
214 CS · 7.9/m
列海王#023
Smolder · ADC
0 / 5 / 17
38.6% KP
12,936
9.7% share
9,595g
151 CS · 5.6/m
Paz#可能性の獣
Alistar · Support
1 / 6 / 28
65.9% KP
8,662
6.5% share
8,188g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
