Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 58 days ago
14 / 2 / 7
K / D / A
75%
Kill participation
976.2
Damage / min
13,981g
590.3 gold / min
18
7 placed · 0 cleared
197
8.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat東京ティーモ#JP1
Gangplank · Top
4 / 5 / 3
36.8% KP
12,422
17.3% share
8,330g
149 CS · 6.3/m
ZTAの影刃#TOP1
Kha'Zix · Jungle
1 / 7 / 7
42.1% KP
8,020
11.2% share
8,063g
143 CS · 6/m
Miscanthus Snow#7021
LeBlanc · Mid
3 / 3 / 3
31.6% KP
12,428
17.3% share
7,912g
173 CS · 7.3/m
悪 魔#わたしの
Caitlyn · ADC
7 / 6 / 6
68.4% KP
26,911
37.4% share
12,755g
220 CS · 9.3/m
Neighborhood Rat#2537
Lux · Support
4 / 7 / 8
63.2% KP
12,084
16.8% share
7,869g
48 CS · 2/m
Red side
VictoryDdwwd#9679
Yone · Top
5 / 4 / 6
39.3% KP
14,162
18.2% share
9,728g
180 CS · 7.6/m
Van#Ohayo
Naafiri · Jungle
14 / 2 / 7
75% KP
23,119
29.7% share
13,981g
197 CS · 8.3/m
しゅわしゅわmid#JP1
Galio · Mid
1 / 4 / 16
60.7% KP
15,590
20% share
9,747g
173 CS · 7.3/m
JP Deft#JP2
Zeri · ADC
7 / 4 / 7
50% KP
16,167
20.8% share
13,487g
219 CS · 9.2/m
バリアを使ってください#マジで
Bard · Support
1 / 5 / 20
75% KP
8,751
11.2% share
7,657g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
