Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 56 days ago
3 / 2 / 22
K / D / A
69.4%
Kill participation
667.2
Damage / min
8,734g
351.9 gold / min
67
22 placed · 7 cleared
17
0.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat中国のjungleking#JP1
Irelia · Top
3 / 7 / 6
50% KP
20,457
24.9% share
11,232g
223 CS · 9/m
ガールフレンドを救う#かわいい
Lee Sin · Jungle
6 / 8 / 4
55.6% KP
13,983
17% share
11,712g
153 CS · 6.2/m
子持ち会社員#atfil
Nasus · Mid
7 / 3 / 5
66.7% KP
18,749
22.8% share
11,471g
185 CS · 7.5/m
ChristopherPauls#1127
Kai'Sa · ADC
2 / 6 / 4
33.3% KP
21,571
26.2% share
10,629g
188 CS · 7.6/m
一番弟子#JP1
Nautilus · Support
0 / 12 / 8
44.4% KP
7,435
9% share
6,054g
19 CS · 0.8/m
Red side
Victory別のねこ#2728
Aatrox · Top
2 / 6 / 5
19.4% KP
14,762
13.2% share
8,580g
153 CS · 6.2/m
u cant guard me#JP2
Zac · Jungle
14 / 3 / 11
69.4% KP
24,813
22.3% share
13,414g
191 CS · 7.7/m
あいうえおかきくけこさしすせそ#たちつてと
Yorick · Mid
6 / 4 / 7
36.1% KP
22,463
20.2% share
11,009g
174 CS · 7/m
BTS JHIN#JP4
Jhin · ADC
11 / 3 / 12
63.9% KP
32,822
29.5% share
13,609g
180 CS · 7.3/m
Van#Ohayo
Bard · Support
3 / 2 / 22
69.4% KP
16,557
14.9% share
8,734g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
